<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1346</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	11/14/99 7:02:21 PM Pacific Standard Time<BR>
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Traveller-digest     Sunday, November 14 1999     Volume 1999 : Number 1346<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Pacifist groups in the 3I<BR>
RE: Tourism in the Marches<BR>
re: MArc Millers T5 Webpage<BR>
Re: Read all about it ! Sixth Frontier War! It's Official! (...<BR>
re: Marc Millers T5 Webpage<BR>
Re: Read all about it ! Sixth Frontier War! It's Official! (...<BR>
Re: Marc Millers T5 Webpage<BR>
Re: Fiey-class Gunned Escort<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Re: States in the Imperium<BR>
Re: The Republic Question<BR>
Re: Pacifist groups in the 3I<BR>
Re: The Republic Question<BR>
Re: Pacifist groups in the 3I<BR>
J. Andrew Keith Memorial<BR>
Re: States in the Imperium<BR>
some thoughts about racing<BR>
Re: some thoughts about racing<BR>
Tourism (was Re: Arts and Culture in and around 3I) (LONG!)<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 16:10:30 -0500<BR>
From: Mark Urbin <eclipse@ultranet.com><BR>
Subject: Re: Pacifist groups in the 3I<BR>
<BR>
  "Carlos Alos-Ferrer" <carlos.alos-ferrer@univie.ac.at> types out with his <BR>
weasel powered keyboard:<BR>
 >> "Carlos Alos-Ferrer" <carlos.alos-ferrer@univie.ac.at> bangs out with his<BR>
 >toes:<BR>
 >> [snip]<BR>
 >>  >> >Does anyone have any firm anti-violence groups active in their<BR>
 >>  >> >Traveller universe? What d they do? How does the Imperium<BR>
 >>  >> >see them?<BR>
 >> [snip]<BR>
 >>  >During an old FTF adventure, I introduced a pacifist movement<BR>
 >>  >following (partly) in spirit Yukio Mishima's ideas, vaguely linked<BR>
 >>  >to buddist religion.<BR>
 >> Mishima linked with a pacifist movement?<BR>
 >As I said, *partly* based on him, *in spirit.* <grin><BR>
<BR>
     Small part, angry spirit. :-)<BR>
<BR>
 >>  That thought should cause seismic activity in Japan!<BR>
<BR>
 >>  The man had his own private army & thought that<BR>
 >>the Emperor should take back the reins of government and rearm the<BR>
 >>nation.<BR>
 >The aim of the Private army was to die for, not to kill for, the<BR>
 >emperor. That was the basic spirit I was referring to, not their<BR>
 >political objectives.<BR>
<BR>
The aim of the private army was to bring glory to the Emperor.  They do <BR>
that best by killing his enemies.  Another way to bring glory to the <BR>
Emperor is to die well in his service.  The second way is not nearly as <BR>
good.  Take the story of the 47 Ronin for example, they brought honor to <BR>
their Lord by killing his enemy.  Their collective suicide just follow <BR>
through.  They had the commitment to take their own lives in atonement for <BR>
the crime of killing their Lord's enemy.<BR>
<BR>
 >> His own suicide was an act he had been rehearsing his entire adult<BR>
 >> life.<BR>
 >>  Perhaps as an atonement for failing the physical to become a Devine<BR>
 >> Wind pilot during the Great Pacific War.<BR>
 >You or me got something wrong with the japanese mindset. AFAIK, being<BR>
 >able to plot his suicide for such a long time is a *far* more<BR>
 >important achievement than passing a physical test. In fact,<BR>
 >Insurance companies bet that you can't plot it for more tha one or<BR>
 >two years.<BR>
<BR>
   The physical was a test to qualify to fly a plane, just *once*, for the <BR>
glory and honor of the Emperor and his nation.  He felt that he failed the <BR>
test due to his own nervousness.  i.e. he worried himself sick, and that <BR>
was the cause of his personal failure at the hour of his nation's and his <BR>
Emperor's greatest need.<BR>
<BR>
 >>  >An Army without more weapons that those used for<BR>
 >>  >ritual suicide, willing to die but not to kill, with the firm belief<BR>
 >>  >that nobody has the right to take one life, except the own. They were<BR>
 >>  >called "Life Fighters" or "Mishimans."<BR>
 >> Remember that Mishima used his sword on several unarmed soldiers prior to<BR>
 >> his suicide. He certainly was willing to fight & kill others.  His own<BR>
 >> suicide was an act of grand theatre.<BR>
 >The above is IMTU, and, as I said, *partly* based on Mishima. YMMV.<BR>
 >As for a suicide being theatre, I won't comment on this. I am sure<BR>
 >you realized what you said right after sending it. He *died.*<BR>
<BR>
No, I meant exactly what I typed.  Yukio Mishima was considered one of <BR>
*the* greatest authors of post-war Japan.  He was also a playwright and <BR>
screenplay author.  He stared in many of his theatre and movie <BR>
productions.  In a fair number of them, his character took his own <BR>
life.  This is one way he practiced the act that he probably knew long in <BR>
advance that would end his own life.<BR>
<BR>
As it has been pointed out before on this list, often in Japanese culture, <BR>
a ritual suicide is a statement.  Be it personal, political or <BR>
social.  It's done to drive home a point.  Mishima wanted a return to a <BR>
militaristic Japan with the Emperor as the actual, controlling head of <BR>
state.  He was willing to commit himself body and soul to that.  The only <BR>
peace he wanted was a Pax Nippon.<BR>
<BR>
Besides, He was deathly afraid of not leaving behind a good looking <BR>
corpse.  :-)<BR>
<BR>
 >> Given all that, I think the concept is certainly interesting, and the name<BR>
 >> could be the result of cultural drift and historical revisionism.<BR>
<BR>
     Thousands of years in the future, pacifists could be calling <BR>
themselves "Mishimans" with a straight face, but a serious professor of <BR>
Earth history would find it damn odd.<BR>
<BR>
May I suggest the really excellent book: <A HREF="http://www.amazon.com/exec/obidos/ASIN/0374524645/eclipsewebwarren">Th 
e Life & Death of Yukio Mishima"</A> by Henry Scott Stokes<BR>
A lot of Mishima's work is still in print, very interesting reading.  One <BR>
of stories, "The Sailor Who Fell From Grace with the Sea" was turned into a <BR>
movie with Kris Kristofferson.<BR>
<BR>
<BR>
- ---------------------------------------------------------------------------<BR>
eclipse@ultranet.com -- These opinions are mine, no one else wants `em.<BR>
"This has the characteristic look and feel of a complete fiasco."<BR>
                 http://www.ultranet.com/~eclipse/<BR>
- ---------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 13:24:57<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: RE: Tourism in the Marches<BR>
<BR>
At 02:48 PM 11/14/1999 -0000, you wrote:<BR>
>Craig Berry wrote:<BR>
>> My big problem with the various forms of space racing as<BR>
>> spectator sports is that there is so little for the 'spectators'<BR>
>> to actually see.<BR>
><BR>
>That doesn't stop RL  sports  TV  trying  to  show  *golf*  as  a<BR>
>'spectator sport'.  Of course someone  once  suggested  that  the<BR>
>cameramen at these events were all aging veteran WW2  searchlight<BR>
>operators (scanning the sky looking for the ball  in  flight).<BR>
>And don't forget the sponsors'  logos  emblazoned  all  over  the<BR>
>giant sails.<BR>
<BR>
One option could be how the media is covering those "survival" races that<BR>
recently have become popular.  (I/d/i/o/t/s contestants doing things like<BR>
running over the Atlas Mountains in teams.)  Since actual race takes days<BR>
and is spread out over a vast area, they simply film the entire thing and<BR>
edit it together into an interesting sports program.<BR>
- -- <BR>
<BR>
Douglas E. Berry   Templar Agent at Large.<BR>
gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
<BR>
TravGeekCode: <BR>
tc+ tm+ !tn- t4@ ?tg+ tt@ to(CORPS)++ ru@ $ge++ 3i<BR>
ii+ au st+ ls+ pi kk+ so(++) va++ dr+ zh+ sw++ ?da<BR>
         <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 21:21:03 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: re: MArc Millers T5 Webpage<BR>
<BR>
>At 20:20 -0500 10/11/99, "Mark Preston" <mark@mpreston.demon.co.uk> wrote:<BR>
<BR>
Mark,<BR>
<BR>
Your email posts have a large chunk of gibberish (hex? binary?) at <BR>
the end which messes up the digest. If you're using outlook please <BR>
can you disable the rich formatted text option and send email as SMTP.<BR>
<BR>
<BR>
Thanks,<BR>
<BR>
Dom<BR>
<BR>
Gibberish follows:<BR>
<BR>
>This is a multi-part message in MIME format.<BR>
><BR>
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>- ------=_NextPart_000_0002_01BF2AF1.6FEAB180--<BR>
<BR>
<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 21:30:31 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Re: Read all about it ! Sixth Frontier War! It's Official! (...<BR>
<BR>
At 11:41 -0500 11/11/99, "Carlos Alos-Ferrer" <BR>
<carlos.alos-ferrer@univie.ac.at> wrote:<BR>
>Hmmmm..... have already 5 or 6 options been discussed? Looks to me<BR>
>the list has developed one old-styled adventure nugget (the 77th<BR>
>Patron?) ;-)<BR>
<BR>
If all goes to plan there should be another 101 Patrons available in <BR>
a Little White Book from BITS this month. Hopefully that means it <BR>
should be in the US for Christmas, or early January 2000.<BR>
<BR>
The new adventures should be there for Christmas if all goes well...<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 15:59:38 -0600<BR>
From: "Eris Reddoch" <eris@pcola.gulf.net><BR>
Subject: re: Marc Millers T5 Webpage<BR>
<BR>
Marc, I looked at your site again this afternoon.  All the pages<BR>
are showing the left column now in NS 4.04, and the garbage is gone.<BR>
 <BR>
I think it is really looking good!<BR>
<BR>
Eris<BR>
<BR>
ps.  The current poll results are pretty interesting. <g><BR>
- -- <BR>
- -----------------------------------------------------------<BR>
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245<BR>
- -----------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 14:14:34<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Read all about it ! Sixth Frontier War! It's Official! (...<BR>
<BR>
At 09:30 PM 11/14/1999 +0000, you wrote:<BR>
><BR>
>If all goes to plan there should be another 101 Patrons available in <BR>
>a Little White Book from BITS this month. Hopefully that means it <BR>
>should be in the US for Christmas, or early January 2000.<BR>
><BR>
>The new adventures should be there for Christmas if all goes well...<BR>
<BR>
Along with something else, right???  Nudge, nudge wink, wink<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 23:55:41 +0100<BR>
From: Jens Rydholm <jenry023@student.liu.se><BR>
Subject: Re: Marc Millers T5 Webpage<BR>
<BR>
Eris Reddoch wrote:<BR>
> ps.  The current poll results are pretty interesting. <g><BR>
<BR>
I guess this means that T5 will be more like CT (which was, IIRC the<BR>
intention). Sounds good to me... I only really know T4, but from the<BR>
poll, I realize that the other editions are probably better in many<BR>
ways, or at least more well liked.<BR>
<BR>
Never mind. In either case, Traveller is Traveller.<BR>
<BR>
*ducks*<BR>
<BR>
/Jens 'Spacejens' Rydholm<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 15 Nov 1999 10:31:01 +1000<BR>
From: david.d.jaques-watson@centrelink.gov.au<BR>
Subject: Re: Fiey-class Gunned Escort<BR>
<BR>
Dear Folks -<BR>
<BR>
Finally looked at my home email this morning Mon), and found I received a<BR>
message from Rob Caswell last Wednesday.<BR>
<BR>
He says he liked Jesse's page a LOT ("Great stuff!") and is going to spend some<BR>
time there looking around.  ;-)<BR>
<BR>
Interestingly, he mentioned that his solution for the Sulieman-class Scout Ship<BR>
was a little different to Jesse's - I'm hoping he will elaborate!<BR>
<BR>
Rob finished by saying that it was nice to see "some new blood contributing<BR>
Traveller Starship ideas. Tom (Peters) and I had our fun."<BR>
<BR>
[  Rob Caswell, STARSHIP MODELER Co-Editor: rob@starshipmodeler.com<BR>
   Starship Modeler site: http://www.starshipmodeler.com/  ]<BR>
<BR>
- ------------------------------------------------------------------------<BR>
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)<BR>
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au<BR>
"I file things in historical order, with a hashing algorithm of gravity"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 23:33:38 +0000<BR>
From: John Buston <John.Buston@tesco.net><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
>Kill their technilogical advantage ( The power station goes critical, it has<BR>
>to be shut down. There's a virus in the computer must be shut down, won't<BR>
>have control for the two hours it takes to reboot the ships systems. The<BR>
>enemy is invisible to their sensors....)<BR>
<BR>
Ick no, not again. Most overused plot device in this supposedly hard sf game.<BR>
Gearheads can usually find several ways round this and point out major flaws in<BR>
your science when you do it too. Unless it is very well thought out this is one<BR>
of the fastest ways of turning sf into fantasy. Use sparingly.<BR>
<BR>
This, and the perennial crashing ship scenario are my pet sf hates.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 15 Nov 1999 09:42:14 +1000<BR>
From: "Alan Bradley" <alanb@elf.brisnet.org.au><BR>
Subject: Re: States in the Imperium<BR>
<BR>
> From: "David Healey" <BR>
> That is, in this country, it takes something like an average of five to<BR>
> six generations, apparently, before an immigrant family considers itself<BR>
> to be 'Australian'.  I'm wondering how long it takes before<BR>
> cultural/racial loyalties are no longer considered relevant or pertinent<BR>
> by the populace ?<BR>
<BR>
I can't see how this can be correct.  There aren't very many fifth or sixth<BR>
generation 'Australians', unless you're talking about indigenous people. <BR>
Most present day Australians are people who migrated here this century, or<BR>
their descendants.<BR>
<BR>
A curiousity:  apparently about half of the 'Australian' troops that fought<BR>
in the First World War had been born in Britain.  I'm pretty sure that this<BR>
is a higher proportion of British-born people than existed in the general<BR>
Australian population at the time.  It may have some relationship with the<BR>
defeat of the two referenda about conscription, too.<BR>
<BR>
An anecdote:  a distant relative of mine, Paddy Brosnan (gee, I wonder<BR>
where his family came from:  Bulgaria?) threw an egg at the Prime Minister<BR>
during the anti-conscription campaign.  The local (Queensland) cops refused<BR>
to arrest him, saying it was a federal matter, and not their problem.  The<BR>
result was the formation of the Australian Federal Police.  The PM (Billy<BR>
Hughes) tried to use this incident to discredit the anti-conscriptionists,<BR>
but still lost - twice.<BR>
<BR>
OBTRAV:  An Imperial noble comes to town to drum up support for some<BR>
unpopular cause, and gets pelted with some suitable material.  The local<BR>
cops do nothing....  (and so on, in direct conversion to Traveller mode).  <BR>
<BR>
This probably works best in a Rebellion setting.  There was an incident in<BR>
Survival Margin where Dulinor's daughter Isis got stuff thrown at her, but<BR>
in this case her guards opened fire on the crowd.<BR>
<BR>
"Law and Order" is always a good political catchcry for incompetent,<BR>
corrupt and/or  generally evil politicians (nobles, or whatever).  <BR>
<BR>
Alan Bradley<BR>
alanb@elf.brisnet.org.au<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 15 Nov 1999 11:32:56 +1000<BR>
From: Graeme_Batho@agd.nsw.gov.au<BR>
Subject: Re: The Republic Question<BR>
<BR>
On Fri, 12 Nov 1999<BR>
"The Roc" <roc@kewl.com.au> wrote:<BR>
<BR>
>As I don't have my books anymore (or yet), I thought there were one or two<BR>
>systems mentioned somewhere (possibly, non-canon) within the empire that<BR>
>were independent and on good standing... This may just be memory of a game I<BR>
>once played run by someone esle too, so forgive me that if that is the<BR>
>case - hence my asking the question for confirmation.<BR>
<BR>
Yes. Check out District 268 of the Spinward Marches. Most of the worlds are<BR>
independant, but associate worlds of the Imperium. So they don't have to be<BR>
members of the Imperium, but receive (at least some of) the benefits of<BR>
membership. Sophonts of those worlds seem to be able to enter the Imperium<BR>
without hinderance, and even serve in the military. At least, that's what a<BR>
character detailed in the Tarsus (1138 District 268) supplement from GDW does.<BR>
How much of that you accept as canon is up to you.<BR>
<BR>
I don't know if the independant worlds pay taxes or not. It's some time since I<BR>
read the supplement. I guess I better hurry up and re-read it as my GM would<BR>
like to look at it too.<BR>
Graeme<BR>
_______________________________________________<BR>
If at first you don't succeed, DON'T try Russian Roulette.<BR>
- - Me!<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 18:19:26 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Re: Pacifist groups in the 3I<BR>
<BR>
>     Thousands of years in the future, pacifists could be calling<BR>
>themselves "Mishimans" with a straight face, but a serious professor of<BR>
>Earth history would find it damn odd.<BR>
<BR>
Rather like some of the New Age Wiccans around here, who ignore an awful<BR>
lot of history.  Or many of my fellow Anglicans, who resolutely learn<BR>
nothing about early church history so that their "faith" is unshaken.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 15 Nov 1999 12:07:10 +1000<BR>
From: Graeme_Batho@agd.nsw.gov.au<BR>
Subject: Re: The Republic Question<BR>
<BR>
On Fri, 12 Nov 1999 09:27:18 -0800<BR>
Richard Hough <corvus@telus.net wrote:<BR>
<BR>
>>I don't think canon addresses the issue, but I've<BR>
>>always assumed that once you've joined the Imperium,<BR>
>>you can't leave -- and once the Imperium decides it<BR>
>>wants you, all you can do is cut the best deal you<BR>
>>can.<BR>
><BR>
>How about states can join or leave the Imperium by majority vote of<BR>
>citizens of the polity in question? That is, by a majority of the<BR>
>citizens of the separate state to join, and by a majority of the<BR>
>citizens of the *entire Imperium* to leave.<BR>
<BR>
<sarcasm mode><BR>
"Majority vote? Wadaya thing we're runnin here? The Imperium aint no democracy!"<BR>
</sarcasm mode><BR>
<BR>
Citizens of the Imperium have little to no say in the affairs of the Imperium.<BR>
They don't get a vote.<BR>
<BR>
The Emperor is the only citizen that can decide which worlds are or are not<BR>
allowed into the Imperium. Once a member, he is the only citizen that can<BR>
decide to let them leave the Imperium. His decisions are backed up by the full<BR>
weight<BR>
of the Imperial Navy, Army and Marine forces. Citizens who have a problem with<BR>
the<BR>
Emperor's decisions can see any of the above agencies to register a complaint.<BR>
<BR>
:-)<BR>
<BR>
Any world that wants to leave the Imperium would have to send someone<BR>
to formally petition the Emperor for their release from the Imperium.<BR>
They would almost certainly have to involve the sector Duke/Archduke<BR>
for their case to be heard at all.<BR>
This would be a long, drawn out process and involve lots of intrigue,<BR>
back-stabbing and deceit as different groups pro and anti try to ensure<BR>
the success/failure of the discussions.<BR>
<BR>
Sounds like a -great- plot thread. Maybe even a campaign.<BR>
Graeme Batho<BR>
_______________________________________________<BR>
If at first you don't succeed, DON'T try Russian Roulette.<BR>
- - Me!<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 21:28:49 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Pacifist groups in the 3I<BR>
<BR>
>Rather like some of the New Age Wiccans around here, who ignore an awful<BR>
>lot of history.  Or many of my fellow Anglicans, who resolutely learn<BR>
>nothing about early church history so that their "faith" is unshaken.<BR>
<BR>
Amen to that.  I've met some mighty narrow minds on both sides of the<BR>
tracks.  But I'd have to say from personal experience that most of the<BR>
churches these days do little or no good anymore.  I tried one here in New<BR>
Hampshire and it was pretty lame.<BR>
<BR>
<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 18:55:32 -0800<BR>
From: "Glenn M. Goffin" <gmgoffin@pacbell.net><BR>
Subject: J. Andrew Keith Memorial<BR>
<BR>
>From: MICHAEL FOY <musashi3@home.com><BR>
<BR>
>Has anyone put up a memorial site for Andrew Keith yet? His brother's<BR>
<BR>
>41 is too young to die, period. <BR>
<BR>
Was Andrew only 41?  That's my age.  So I've been reading and admiring<BR>
the works of someone my age, even when I was in my 20s?  Now I'm really<BR>
in awe.<BR>
<BR>
- --Glenn<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 19:26:38 -0800<BR>
From: "Glenn M. Goffin" <gmgoffin@pacbell.net><BR>
Subject: Re: States in the Imperium<BR>
<BR>
> From: "David Healey" <David.Healey@dcb.defence.gov.au><BR>
<BR>
> On that note, at what point do the PC's (and, indeed, the public at large)<BR>
> consider themselves Imperial citizens as opposed to their cultural/racial<BR>
> heritage ?  That is, in this country, it takes something like an average of<BR>
<BR>
That's a good question.  I think most Imperial citizens think of<BR>
themselves as Vilani first, which is not too different from being<BR>
Imperial.  Most local cultures are based on the Ziru Sirka, which<BR>
dominated the same region of space for nearly 10,000 years and which<BR>
actively Vilanified every world it conquered.  <BR>
<BR>
- --Glenn<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 19:18:22 -0800<BR>
From: "Glenn M. Goffin" <gmgoffin@pacbell.net><BR>
Subject: some thoughts about racing<BR>
<BR>
We've been talking about tourist attractions in the Spinward Marches,<BR>
and the subject of racing has come up.  I have a few ideas and questions<BR>
to pose.  <BR>
<BR>
1) Being in a race<BR>
I just spent the day in a sailboat race in San Francisco Bay.  Because<BR>
the boats in the race were of different classes, the racers won't know<BR>
who placed where until the committee compares times and handicaps and<BR>
posts the rankings on a web page.  Races in the Far Future can have<BR>
similar issues.<BR>
<BR>
2) Engineering a race<BR>
Manoeuvre drives under at least High Guard and Book 2 have 1, 2, 3, 4,<BR>
5, or 6 Gs of acceleration.  A race under, for example, Mayday or Book 2<BR>
rules will end in a tie if the vessels are both of the same G-rating. <BR>
That's not very interesting to play.  How do you handle races, if at<BR>
all?  I have never done a race, but I've thought about it a little.  <BR>
<BR>
One approach is to break each drive rating into fractions of a G, and<BR>
allow fractional increases or decreases in acceleration capability<BR>
depending on availability of power for the M-drive (taking systems<BR>
off-line), design issues, maintenance, damage, and maybe engineering<BR>
skill (but I canna break the laws of physics more than once per episode,<BR>
Captain!).  <BR>
<BR>
Another approach is to make the race revolve around handling various<BR>
obstacles, like the gravity of a world.  A race involving landing and<BR>
registering arrival could also be gamed out with efficiency of takeoff<BR>
and landing becoming a major issue.<BR>
<BR>
Races involving jumping are more difficult, as the time in jump has a<BR>
randomization element, making it more a game of chance than a sport.<BR>
<BR>
- --Glenn<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 14 Nov 1999 20:51:21 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: some thoughts about racing<BR>
<BR>
"Glenn M. Goffin" wrote:<BR>
> <BR>
> We've been talking about tourist attractions in the Spinward Marches,<BR>
> and the subject of racing has come up.  I have a few ideas and questions<BR>
> to pose.<BR>
> <BR>
<<snip>><BR>
> <BR>
> 2) Engineering a race<BR>
> Manoeuvre drives under at least High Guard and Book 2 have 1, 2, 3, 4,<BR>
> 5, or 6 Gs of acceleration.  A race under, for example, Mayday or Book 2<BR>
> rules will end in a tie if the vessels are both of the same G-rating.<BR>
> That's not very interesting to play.  How do you handle races, if at<BR>
> all?  I have never done a race, but I've thought about it a little.<BR>
<BR>
I was under the impression that the races discussed as tourist<BR>
attractions involved light-sail ships, rather than traditional<BR>
thruster-plate or HEPlaR driven ships.  With light-sails, one can<BR>
encounter any number of variables, and ship-handling becomes more of an<BR>
issue.  FF&S2 discusses such vessels on page 67, and in Table 169.  To<BR>
date, AuricTech Shipyards has neither built nor designed such a vessel.<BR>
<BR>
<<snip>><BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 15 Nov 1999 13:59:44 +1000<BR>
From: david.d.jaques-watson@centrelink.gov.au<BR>
Subject: Tourism (was Re: Arts and Culture in and around 3I) (LONG!)<BR>
<BR>
- --0__=yXbPnFnVJtSd0wlknjsPiOoAnYb6qeU51ETj9YJ9UgSW025HVWkfSVk4<BR>
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<BR>
Dear Folks -<BR>
<BR>
Graeme asked:<BR>
>what do citizens of the 3I do for a holiday?<BR>
<BR>
Here's a hint:<BR>
<BR>
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+<BR>
<BR>
Welcome to Tavonni!<BR>
<BR>
Tourist Brochure<BR>
<BR>
(Sponsored by Caradoc LIC<BR>
and Menelvagor Ltd)<BR>
<BR>
INTRODUCTION<BR>
- ------------<BR>
<BR>
Welcome to Tavonni - Centre of the Marches!<BR>
<BR>
We hope you enjoy your stay in this unique and fascinating world. We hope that<BR>
this booklet serves as a guide, to help you become acquainted with Tavonni.<BR>
<BR>
BRIEF HISTORY<BR>
- -------------<BR>
<BR>
Tavonni is a new Imperial colony, set in the centre of the exotic Spinward<BR>
Marches. The colony is being developed jointly by Caradoc LIC (a Ling-Standard<BR>
Products company) and Menelvagor Ltd (who own the starport).<BR>
<BR>
Welcoming colonists from across the Marches, Tavonni is transforming itself into<BR>
a viable world using the latest in technology. Specialising in corporate<BR>
retreats, the colony also offers tourists whatever level of luxury you want,<BR>
from grass huts to grav hotels.<BR>
<BR>
PLANETARY HIGHLIGHTS<BR>
- --------------------<BR>
<BR>
The Plateau: in the middle of Bjornoya Island, perched on the side of the<BR>
mountains, this large plateau is the centre of Tavonni's development.<BR>
<BR>
Tavonni Safari Park (TASP): this island has been set aside for the exclusive use<BR>
of safaris. These include both camera shoots and big-game hunting expeditions.<BR>
Much of the more exotic of Tavonni<BR>
- --0__=yXbPnFnVJtSd0wlknjsPiOoAnYb6qeU51ETj9YJ9UgSW025HVWkfSVk4<BR>
Content-type: text/plain; charset=iso-8859-1<BR>
Content-Disposition: inline<BR>
Content-transfer-encoding: quoted-printable<BR>
<BR>
<BR>
?s wildlife can be seen inhabiting the island.<BR>
<BR>
Tavonni Scout Base: A recent construction, this fully fledged base is o=<BR>
pen for<BR>
inspection once a month. Visitors are able to tour the landing pads, wo=<BR>
rkshops,<BR>
barracks, and other areas that make up a modern Scout facility.<BR>
<BR>
FACILITIES<BR>
- ----------<BR>
<BR>
Tavonni boasts many facilities for the discerning traveller.<BR>
<BR>
BEOWULF STARPORT<BR>
<BR>
At TL 15, Tavonni?s modern starport offers the best facilities a high-t=<BR>
ech world<BR>
can offer. With space for many tons of starships, modern replenishment<BR>
facilities, refined fuel, linkage to the world-wide computer net, and e=<BR>
asy<BR>
passenger and cargo access, Beowulf Starport is the best B-class starpo=<BR>
rt within<BR>
10 parsecs.<BR>
<BR>
HOTELS<BR>
<BR>
Hotel-At-the-Edge-of-the-World: this complex was constructed in line wi=<BR>
th the<BR>
low-key nature of development on Tavonni, blending into the natural sur=<BR>
roundings<BR>
at the edge of The Plateau. The hotel overlaps the edge of the plateau,=<BR>
 giving<BR>
its patrons a commanding view over the jungle, located two kilometres b=<BR>
elow.<BR>
<BR>
Starport Hotel: This is the oldest hotel on Tavonni, and is immediately=<BR>
 adjacent<BR>
to Beowulf Down, within the extrality line. This hotel caters specially=<BR>
 for<BR>
commercial travellers, as it has hookups into the world-wide net, and i=<BR>
s closely<BR>
tied to the starport. A large arrival/departure board in the lobby, plu=<BR>
s<BR>
extensive alcoves hooked into the trade and commerce network, emphasise=<BR>
 the<BR>
hotel's concern with travel and trade.<BR>
<BR>
TASP Beach Resort: As the only commercial construction allowed on the T=<BR>
avonni<BR>
Safari Park, the Resort offers luxurious accommodation right on the wat=<BR>
erfront.<BR>
Created to resemble a primitive village, the resort's buildings house<BR>
state-of-the-art entertainment facilities, able to satisfy the most jad=<BR>
ed<BR>
traveller.<BR>
<BR>
T.A.S. Hostel: A must-see for T.A.S. members, the Tavonni Hostel is one=<BR>
 of the<BR>
most advanced and luxurious of its type in the Spinward Marches.<BR>
<BR>
TRANSPORTATION<BR>
<BR>
Beowulf Airport: The major airport on Tavonni is located next to Beowul=<BR>
f Down.<BR>
Commercial grav-liners can whisk passengers to the other side of the pl=<BR>
anet in a<BR>
matter of hours. Additionally, those who wish to fly aircraft are also =<BR>
available<BR>
to use this facility to fly their own aircraft or rented ones. Rental a=<BR>
ircraft<BR>
cater for all types of enthusiast, from old-fashioned biplanes to ramje=<BR>
t<BR>
interceptors.<BR>
<BR>
Flitters: Grav flitters are available for hire at Tamoachan City. They =<BR>
range<BR>
from light transport for local touring, right up to speeder-class vehic=<BR>
les for<BR>
high-speed transport.<BR>
<BR>
Monorail: All major centres on The Plateau are connected by a monorail =<BR>
link.<BR>
Fast, economical and quiet, the monorail is the major people-mover on T=<BR>
avonni.<BR>
Passengers arriving by air or from space can be quickly whisked away to=<BR>
 their<BR>
destinations.<BR>
<BR>
COMMERCIAL FACILITIES<BR>
- ---------------------<BR>
<BR>
Warehousing: Available for rent, Tavonni's commercial warehouses contai=<BR>
n<BR>
advanced environmental equipment capable of reproducing virtually any<BR>
environment required for cargo storage.<BR>
<BR>
Lone Scout Enterprises: This company runs the spaceship construction an=<BR>
d<BR>
starship repair yards adjacent to Beowulf Down. The facility can repair=<BR>
 or<BR>
replace virtually any damaged starship components. The yards also build=<BR>
<BR>
spaceships, specialising in small craft. They have rapidly become known=<BR>
 as<BR>
leaders in this area of ship construction.<BR>
<BR>
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+<BR>
<BR>
- -----------------------------------------------------------------------=<BR>
- -<BR>
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520=<BR>
)<BR>
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.a=<BR>
u<BR>
"I file things in historical order, with a hashing algorithm of gravity=<BR>
"<BR>
- -----------------------------------------------------------------------=<BR>
- -<BR>
REQ'D DISCLAIMER - material & opinions contained within are solely thos=<BR>
e<BR>
of the author and do not necessarily represent, in whole or in part, th=<BR>
e<BR>
position of Centrelink or any other Commonwealth Government agency.<BR>
- -----------------------------------------------------------------------=<BR>
- -<BR>
=<BR>
<BR>
- --0__=yXbPnFnVJtSd0wlknjsPiOoAnYb6qeU51ETj9YJ9UgSW025HVWkfSVk4--<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1346<BR>
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